*Do not let target get in combat until hit by attacker.
--HG-- branch : trunk
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@@ -86,7 +86,6 @@ void ScriptedAI::AttackStart(Unit* who, bool melee)
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{
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m_creature->AddThreat(who, 0.0f);
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m_creature->SetInCombatWith(who);
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who->SetInCombatWith(m_creature);
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if (!InCombat)
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{
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@@ -110,7 +109,6 @@ void ScriptedAI::AttackStart(Unit* who)
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{
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m_creature->AddThreat(who, 0.0f);
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m_creature->SetInCombatWith(who);
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who->SetInCombatWith(m_creature);
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if (!InCombat)
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{
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@@ -823,7 +821,6 @@ void Scripted_NoMovementAI::AttackStart(Unit* who)
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{
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m_creature->AddThreat(who, 0.0f);
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m_creature->SetInCombatWith(who);
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who->SetInCombatWith(m_creature);
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if (!InCombat)
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{
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