Core: Get rid of dirty operator workaround for ACE_Singleton class implementation

--HG--
branch : trunk
This commit is contained in:
Shauren committed 2010-12-22 21:25:23 +01:00
1 parent 0948fc5bbe
commit 0f3b9019a8
159 files changed
+1943 -1939

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+2 -2
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@@ -255,10 +255,10 @@ void ReputationMgr::Initialize()
bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental)
{
sScriptMgr.OnPlayerReputationChange(m_player, factionEntry->ID, standing, incremental);
sScriptMgr->OnPlayerReputationChange(m_player, factionEntry->ID, standing, incremental);
bool res = false;
// if spillover definition exists in DB, override DBC
if (const RepSpilloverTemplate *repTemplate = sObjectMgr.GetRepSpilloverTemplate(factionEntry->ID))
if (const RepSpilloverTemplate *repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID))
{
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{