Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Handlers/SkillHandler.cpp
This commit is contained in:
Vincent-Michael committed 2014-07-12 18:08:30 +02:00
commit 0f5c481cd4
14 files changed
+217 -186

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@@ -479,11 +479,29 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
dtStatus dtResult = DT_FAILURE;
if (_straightLine)
{
// if the path is a straight line then start and end position are enough
dtResult = DT_SUCCESS;
pointCount = 2;
memcpy(&pathPoints[0], startPoint, sizeof(float)* 3);
memcpy(&pathPoints[3], endPoint, sizeof(float)* 3);
pointCount = 1;
memcpy(&pathPoints[VERTEX_SIZE * 0], startPoint, sizeof(float)* 3); // first point
// path has to be split into polygons with dist SMOOTH_PATH_STEP_SIZE between them
G3D::Vector3 startVec = G3D::Vector3(startPoint[0], startPoint[1], startPoint[2]);
G3D::Vector3 endVec = G3D::Vector3(endPoint[0], endPoint[1], endPoint[2]);
G3D::Vector3 diffVec = (endVec - startVec);
G3D::Vector3 prevVec = startVec;
float len = diffVec.length();
diffVec *= SMOOTH_PATH_STEP_SIZE / len;
while (len > SMOOTH_PATH_STEP_SIZE)
{
len -= SMOOTH_PATH_STEP_SIZE;
prevVec += diffVec;
pathPoints[VERTEX_SIZE * pointCount + 0] = prevVec.x;
pathPoints[VERTEX_SIZE * pointCount + 1] = prevVec.y;
pathPoints[VERTEX_SIZE * pointCount + 2] = prevVec.z;
++pointCount;
}
memcpy(&pathPoints[VERTEX_SIZE * pointCount], endPoint, sizeof(float)* 3); // last point
++pointCount;
}
else if (_useStraightPath)
{