Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
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@@ -117,7 +117,7 @@ void GameObject::AddToWorld()
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if (m_zoneScript)
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m_zoneScript->OnGameObjectCreate(this, true);
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ObjectAccessor::Instance().AddObject(this);
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sObjectAccessor.AddObject(this);
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WorldObject::AddToWorld();
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}
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}
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@@ -139,7 +139,7 @@ void GameObject::RemoveFromWorld()
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sLog.outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid));
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}
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WorldObject::RemoveFromWorld();
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ObjectAccessor::Instance().RemoveObject(this);
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sObjectAccessor.RemoveObject(this);
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}
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}
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