Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
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@@ -14062,7 +14062,7 @@ void Unit::StopMoving()
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// send explicit stop packet
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// rely on vmaps here because for example stormwind is in air
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//float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
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//float z = sMapMgr.GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
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//if (fabs(GetPositionZ() - z) < 2.0f)
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// Relocate(GetPositionX(), GetPositionY(), z);
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//Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
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