Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
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@@ -151,7 +151,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
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uint32 player_guid = itr->first;
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Corpse *obj = ObjectAccessor::Instance().GetCorpseForPlayerGUID(player_guid);
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Corpse *obj = sObjectAccessor.GetCorpseForPlayerGUID(player_guid);
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if (!obj)
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continue;
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