Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.

Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
This commit is contained in:
Machiavelli committed 2010-06-25 00:18:01 +02:00
1 parent a6b9e716a6
commit 0f7657b68c
109 files changed
+349 -1221

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@@ -151,7 +151,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
uint32 player_guid = itr->first;
Corpse *obj = ObjectAccessor::Instance().GetCorpseForPlayerGUID(player_guid);
Corpse *obj = sObjectAccessor.GetCorpseForPlayerGUID(player_guid);
if (!obj)
continue;