Core/Collision: Replaced phasemask with proper phases in GameObject c…
…ollision calculation
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@@ -237,8 +237,8 @@ public:
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Map2ZoneCoordinates(zoneX, zoneY, zoneId);
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Map const* map = object->GetMap();
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float groundZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT);
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float floorZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ());
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float groundZ = map->GetHeight(object->GetPhases(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT);
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float floorZ = map->GetHeight(object->GetPhases(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ());
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GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY());
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