Core/Collision: Replaced phasemask with proper phases in GameObject c…

…ollision calculation
This commit is contained in:
Aokromes committed 2017-05-06 01:55:17 +02:00
1 parent 27683014f2
commit 0fbcdca05e
29 files changed
+120 -152

No files matched your search

+2 -2
View File
@@ -237,8 +237,8 @@ public:
Map2ZoneCoordinates(zoneX, zoneY, zoneId);
Map const* map = object->GetMap();
float groundZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT);
float floorZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ());
float groundZ = map->GetHeight(object->GetPhases(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT);
float floorZ = map->GetHeight(object->GetPhases(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ());
GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY());