Core/AI: Some code style cleanup

This commit is contained in:
Shauren committed 2011-03-27 12:54:42 +02:00
1 parent 9fea7d9a85
commit 0fbde67824
7 files changed
+222 -205

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+7 -7
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@@ -32,7 +32,7 @@
#include "SmartAI.h"
#include "ScriptPCH.h"
SmartAI::SmartAI(Creature *c) : CreatureAI(c)
SmartAI::SmartAI(Creature* c) : CreatureAI(c)
{
// copy script to local (protection for table reload)
@@ -222,11 +222,11 @@ void SmartAI::EndPath(bool fail)
if(fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
plr->FailQuest(mEscortQuestID);
if (Group *pGroup = plr->GetGroup())
if (Group* pGroup = plr->GetGroup())
{
for (GroupReference *gr = pGroup->GetFirstMember(); gr != NULL; gr = gr->next())
for (GroupReference* gr = pGroup->GetFirstMember(); gr != NULL; gr = gr->next())
{
Player *pGroupGuy = gr->getSource();
Player* pGroupGuy = gr->getSource();
if(!fail && pGroupGuy->IsAtGroupRewardDistance(me) && !pGroupGuy->GetCorpse())
pGroupGuy->AreaExploredOrEventHappens(mEscortQuestID);
@@ -390,11 +390,11 @@ bool SmartAI::IsEscortInvokerInRange()
if (me->GetDistance(plr) <= SMART_ESCORT_MAX_PLAYER_DIST)
return true;
if (Group *pGroup = plr->GetGroup())
if (Group* pGroup = plr->GetGroup())
{
for (GroupReference *gr = pGroup->GetFirstMember(); gr != NULL; gr = gr->next())
for (GroupReference* gr = pGroup->GetFirstMember(); gr != NULL; gr = gr->next())
{
Player *pGroupGuy = gr->getSource();
Player* pGroupGuy = gr->getSource();
if (me->GetDistance(pGroupGuy) <= SMART_ESCORT_MAX_PLAYER_DIST)
return true;