From 0ffd02f54042936f2fa3ace5ef0528d05a3a2ad0 Mon Sep 17 00:00:00 2001 From: treeston Date: Tue, 16 Aug 2016 15:29:18 +0200 Subject: [PATCH] Creature/Loot: Fix a bug that prevented players from looting creatures that only had gold on them (no items). --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4dcdcaecea..d1e59cdbfe 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17793,7 +17793,7 @@ bool Player::isAllowedToLoot(const Creature* creature) const Loot* loot = &creature->loot; if (loot->isLooted()) // nothing to loot or everything looted. return false; - if (!loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player + if (!loot->gold && !loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player return false; if (loot->loot_type == LOOT_SKINNING)