Add spaces after commas

This commit is contained in:
leak committed 2011-04-29 20:47:02 +02:00
1 parent 01a79947d5
commit 1003f30448
645 files changed
+9439 -9439

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+6 -6
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@@ -344,7 +344,7 @@ void SmartAI::UpdateAI(const uint32 diff)
{
if (mFollowArrivedTimer < diff)
{
if (me->FindNearestCreature(mFollowArrivedEntry,INTERACTION_DISTANCE, true))
if (me->FindNearestCreature(mFollowArrivedEntry, INTERACTION_DISTANCE, true))
{
if (Player* plr = me->GetPlayer(*me, mFollowGuid))
{
@@ -744,7 +744,7 @@ void SmartAI::sQuestReward(Player* player, Quest const* quest, uint32 opt)
bool SmartAI::sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DUMMY_EFFECT,caster,spellId,(uint32)effIndex);
GetScript()->ProcessEventsFor(SMART_EVENT_DUMMY_EFFECT, caster, spellId, (uint32)effIndex);
return true;
}
@@ -843,7 +843,7 @@ void SmartGameObjectAI::Reset()
bool SmartGameObjectAI::GossipHello(Player* player)
{
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0 ,0 , false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0 , 0 , false, NULL, go);
return false;
}
@@ -863,14 +863,14 @@ bool SmartGameObjectAI::GossipSelectCode(Player* /*player*/, uint32 /*sender*/,
// Called when a player accepts a quest from the gameobject.
bool SmartGameObjectAI::QuestAccept(Player* player, Quest const* quest)
{
GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId() ,0 , false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId() , 0 , false, NULL, go);
return false;
}
// Called when a player selects a quest reward.
bool SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 opt)
{
GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId() ,opt , false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId() , opt , false, NULL, go);
return false;
}
@@ -880,7 +880,7 @@ uint32 SmartGameObjectAI::GetDialogStatus(Player* /*player*/) { return 100; }
// Called when the gameobject is destroyed (destructible buildings only).
void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId ,0 , false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId , 0 , false, NULL, go);
}
void SmartGameObjectAI::SetData(uint32 id, uint32 value)