Add spaces after commas
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@@ -449,7 +449,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
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break;
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}
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float att_speed = GetAPMultiplier(attType,normalized);
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float att_speed = GetAPMultiplier(attType, normalized);
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float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
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float base_pct = GetModifierValue(unitMod, BASE_PCT);
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@@ -501,16 +501,16 @@ void Player::UpdateDamagePhysical(WeaponAttackType attType)
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{
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case BASE_ATTACK:
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default:
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SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
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SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
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SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
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SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
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break;
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case OFF_ATTACK:
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SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
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SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
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SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindamage);
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SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdamage);
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break;
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case RANGED_ATTACK:
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SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
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SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
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SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, mindamage);
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SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxdamage);
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break;
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}
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}
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@@ -901,16 +901,16 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
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{
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case BASE_ATTACK:
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default:
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SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
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SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
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SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
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SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
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break;
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case OFF_ATTACK:
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SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
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SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
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SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindamage);
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SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdamage);
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break;
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case RANGED_ATTACK:
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SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
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SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
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SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, mindamage);
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SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxdamage);
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break;
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}
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}
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