Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*

This commit is contained in:
jackpoz committed 2014-05-20 21:21:33 +02:00
1 parent d36ecbf4a3
commit 1083dbb993
148 files changed
+728 -746

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@@ -314,7 +314,7 @@ public:
{
if (Creature* anchor = go->FindNearestCreature(29521, 15))
if (uint64 prisonerGUID = anchor->AI()->GetGUID())
if (Creature* prisoner = Creature::GetCreature(*player, prisonerGUID))
if (Creature* prisoner = ObjectAccessor::GetCreature(*player, prisonerGUID))
CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player);
return false;
@@ -467,7 +467,7 @@ public:
{
me->setFaction(FACTION_HOSTILE);
if (Unit* unit = Unit::GetUnit(*me, m_uiDuelerGUID))
if (Unit* unit = ObjectAccessor::GetUnit(*me, m_uiDuelerGUID))
AttackStart(unit);
}
else
@@ -1047,14 +1047,14 @@ class npc_scarlet_miner : public CreatureScript
{
if (IntroPhase == 1)
{
if (Creature* car = Unit::GetCreature(*me, carGUID))
if (Creature* car = ObjectAccessor::GetCreature(*me, carGUID))
DoCast(car, SPELL_CART_DRAG);
IntroTimer = 800;
IntroPhase = 2;
}
else
{
if (Creature* car = Unit::GetCreature(*me, carGUID))
if (Creature* car = ObjectAccessor::GetCreature(*me, carGUID))
car->AI()->DoAction(0);
IntroPhase = 0;
}