From 1091b559077e5c7c9e786ed3f6c6949be1448728 Mon Sep 17 00:00:00 2001 From: Ovah Date: Sun, 26 Aug 2018 10:35:51 +0200 Subject: [PATCH] Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with those variables (#22315) --- src/server/game/Maps/Map.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index bb05167e65..9f06998661 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -175,6 +175,7 @@ struct PositionFullTerrainStatus uint32 const mogpFlags; }; + PositionFullTerrainStatus() : areaId(0), floorZ(0.0f), outdoors(true) { } uint32 areaId; float floorZ; ZLiquidStatus liquidStatus;