Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions.

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treeston authored and Aokromes committed 2016-08-31 08:39:33 +02:00
1 parent 31aa5cd8c6
commit 109d87d3c3
55 files changed
+551 -571

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@@ -2125,9 +2125,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.sendGossipMenu.gossipMenuId)
player->PrepareGossipMenu(GetBaseObject(), e.action.sendGossipMenu.gossipMenuId, true);
else
player->PlayerTalkClass->ClearMenus();
ClearGossipMenuFor(player);
player->SEND_GOSSIP_MENU(e.action.sendGossipMenu.gossipNpcTextId, GetBaseObject()->GetGUID());
SendGossipMenuFor(player, e.action.sendGossipMenu.gossipNpcTextId, GetBaseObject()->GetGUID());
}
}