From 10e866aae9864c10d524165d4b0c8450807df75a Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 23 Jul 2018 16:52:46 +0200 Subject: [PATCH] Scripts/Commands: fixed layout of returned values when using .npc info --- src/server/scripts/Commands/cs_npc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 640e83ec44..27bbe0f8f2 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -794,7 +794,7 @@ public: std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true); std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true); - handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), entry, faction, npcflags, displayid, nativeid); + handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), faction, npcflags, entry, displayid, nativeid); if (target->GetCreatureData() && target->GetCreatureData()->spawnGroupData->groupId) { SpawnGroupTemplateData const* const groupData = target->GetCreatureData()->spawnGroupData;