Moved most randomisation functions usage from static version into Map object.

--HG--
branch : trunk
This commit is contained in:
raczman committed 2009-05-16 10:50:39 +02:00
1 parent c66877019e
commit 10ee81ef13
8 files changed
+69 -69

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+2 -2
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@@ -128,7 +128,7 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature)
if (creature.canFly())
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
else
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE );
creature.SetUnitMovementFlags(creature.GetMap()->irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE );
_setRandomLocation(creature);
}
@@ -171,7 +171,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
if (creature.canFly())
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
else
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE);
creature.SetUnitMovementFlags(creature.GetMap()->irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE);
_setRandomLocation(creature);
}
else if(creature.isPet() && creature.GetOwner() && creature.GetDistance(creature.GetOwner()) > PET_FOLLOW_DIST+2.5f)