[8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
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branch : trunk
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@@ -127,10 +127,7 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid)
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objmgr.RemoveCreatureFromGrid(guid, data);
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if (Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
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{
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pCreature->CleanupsBeforeDelete();
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pCreature->AddObjectToRemoveList();
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}
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}
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}
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