Core: define CREATURE_FAMILY_NONE to avoid magic numbers in code

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Aokromes committed 2016-07-20 12:49:38 +02:00
1 parent dadd81afe0
commit 11636faadf
6 files changed
+10 -7

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@@ -508,6 +508,8 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
case CREATURE_FAMILY_IMP:
targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);
break;
default:
break;
}
}
}