From 116f10104ad9e667aba40ecf6c3d9f51af5fc4e6 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 23 Aug 2020 17:22:27 +0200 Subject: [PATCH] Fixed a warning --- src/server/game/Entities/Unit/Unit.cpp | 8 ++++---- src/server/game/Entities/Unit/Unit.h | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 32e52f76e8..b2927c1c4a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2236,7 +2236,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case) int32 dodge_chance = int32(GetUnitDodgeChance(attType, victim) * 100.0f); - int32 block_chance = int32(GetUnitBlockChance(attType, victim) * 100.0f); + int32 block_chance = int32(GetUnitBlockChance(victim) * 100.0f); int32 parry_chance = int32(GetUnitParryChance(attType, victim) * 100.0f); @@ -2423,7 +2423,7 @@ bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttac if (victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION) || victim->HasInArc(float(M_PI), this)) { - float blockChance = GetUnitBlockChance(attackType, victim); + float blockChance = GetUnitBlockChance(victim); if (blockChance && roll_chance_f(blockChance)) return true; } @@ -2601,7 +2601,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo if (canBlock) { - int32 blockChance = int32(GetUnitBlockChance(attType, victim) * 100.0f); + int32 blockChance = int32(GetUnitBlockChance(victim) * 100.0f); if (blockChance < 0) blockChance = 0; tmp += blockChance; @@ -2832,7 +2832,7 @@ float Unit::GetUnitMissChance(Unit const* victim) const return chance; } -float Unit::GetUnitBlockChance(WeaponAttackType attType, Unit const* victim) const +float Unit::GetUnitBlockChance(Unit const* victim) const { float chance = 0.f; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 3c8ea3cccd..2d3ad0cb44 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1194,7 +1194,7 @@ class TC_GAME_API Unit : public WorldObject float GetUnitDodgeChance(WeaponAttackType attType, Unit const* victim) const; float GetUnitParryChance(WeaponAttackType attType, Unit const* victim) const; - float GetUnitBlockChance(WeaponAttackType attType, Unit const* victim) const; + float GetUnitBlockChance(Unit const* victim) const; float GetUnitMissChance(Unit const* victim) const; float GetUnitCriticalChanceDone(WeaponAttackType attackType) const; float GetUnitCriticalChanceTaken(Unit const* attacker, WeaponAttackType attackType, float critDone) const;