diff --git a/sql/updates/world/4.3.4/2022_12_20_00_world.sql b/sql/updates/world/4.3.4/2022_12_20_00_world.sql new file mode 100644 index 0000000000..9252ade829 --- /dev/null +++ b/sql/updates/world/4.3.4/2022_12_20_00_world.sql @@ -0,0 +1,7 @@ +-- Use more appropriate name for distance used by random movement generator. +ALTER TABLE `creature` + CHANGE COLUMN `spawndist` `wander_distance` FLOAT NOT NULL DEFAULT '0' AFTER `spawntimesecs`; + +-- Update name used by chat command. +UPDATE `trinity_string` SET `content_default`='Wander distance changed to: %f' WHERE `entry`=297; +UPDATE `command` SET `name`='npc set wanderdistance', `help`='Syntax: .npc set wanderdistance #dist\r\n\r\nAdjust wander distance of selected creature to dist.' WHERE `name`='npc set spawndist'; diff --git a/src/server/database/Database/Implementation/WorldDatabase.cpp b/src/server/database/Database/Implementation/WorldDatabase.cpp index 9365d76305..74d40ec8a6 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.cpp +++ b/src/server/database/Database/Implementation/WorldDatabase.cpp @@ -41,7 +41,7 @@ void WorldDatabaseConnection::DoPrepareStatements() PrepareStatement(WORLD_UPD_CREATURE_FACTION, "UPDATE creature_template SET faction = ? WHERE entry = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_NPCFLAG, "UPDATE creature_template SET npcflag = ? WHERE entry = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_POSITION, "UPDATE creature SET position_x = ?, position_y = ?, position_z = ?, orientation = ? WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE, "UPDATE creature SET spawndist = ?, MovementType = ? WHERE guid = ?", CONNECTION_ASYNC); + PrepareStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE, "UPDATE creature SET wander_distance = ?, MovementType = ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS, "UPDATE creature SET spawntimesecs = ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_INS_CREATURE_FORMATION, "INSERT INTO creature_formations (LeaderGUID, MemberGUID, FollowDistance, FollowAngle, GroupAI) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(WORLD_INS_WAYPOINT_DATA, "INSERT INTO waypoint_data (id, point, position_x, position_y, position_z) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC); @@ -81,7 +81,7 @@ void WorldDatabaseConnection::DoPrepareStatements() PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH); - PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnMask, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); diff --git a/src/server/database/Database/Implementation/WorldDatabase.h b/src/server/database/Database/Implementation/WorldDatabase.h index 2ce5bbda18..fca1ba2b66 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.h +++ b/src/server/database/Database/Implementation/WorldDatabase.h @@ -46,7 +46,7 @@ enum WorldDatabaseStatements : uint32 WORLD_UPD_CREATURE_FACTION, WORLD_UPD_CREATURE_NPCFLAG, WORLD_UPD_CREATURE_POSITION, - WORLD_UPD_CREATURE_SPAWN_DISTANCE, + WORLD_UPD_CREATURE_WANDER_DISTANCE, WORLD_UPD_CREATURE_SPAWN_TIME_SECS, WORLD_INS_CREATURE_FORMATION, WORLD_INS_WAYPOINT_DATA, diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index 4407844060..65e96d2941 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -318,9 +318,9 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type) { CreatureData &data = sObjectMgr->NewOrExistCreatureData(creature->GetSpawnId()); data.spawnGroupData = sObjectMgr->GetDefaultSpawnGroup(); - data.spawndist = 5; + data.wanderDistance = 5; } - //else spawndist will be 15, so creatures move maximum=10 + //else wanderDistance will be 15, so creatures move maximum=10 //creature->SetDefaultMovementType(RANDOM_MOTION_TYPE); creature->GetMotionMaster()->Initialize(); creature->setDeathState(JUST_DIED); diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index b98a834f0b..8149528bbe 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -268,7 +268,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(), m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0), m_lootRecipient(), m_lootRecipientGroup(0), _pickpocketLootRestore(0), m_corpseRemoveTime(0), m_respawnTime(0), -m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_boundaryCheckTime(2500), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), +m_respawnDelay(300), m_corpseDelay(60), m_wanderDistance(0.0f), m_boundaryCheckTime(2500), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE), m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false), m_regenHealth(true), m_cannotReachTarget(false), m_cannotReachTimer(0), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), _waypointPathId(0), _currentWaypointNodeInfo(0, 0), _cyclicSplinePathId(0), @@ -548,7 +548,7 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/) // checked at loading m_defaultMovementType = MovementGeneratorType(data ? data->movementType : cinfo->MovementType); - if (!m_respawnradius && m_defaultMovementType == RANDOM_MOTION_TYPE) + if (!m_wanderDistance && m_defaultMovementType == RANDOM_MOTION_TYPE) m_defaultMovementType = IDLE_MOTION_TYPE; for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i) @@ -1336,12 +1336,12 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask) } data.spawntimesecs = m_respawnDelay; // prevent add data integrity problems - data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0.0f : m_respawnradius; + data.wanderDistance = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0.0f : m_wanderDistance; data.currentwaypoint = 0; data.curhealth = GetHealth(); data.curmana = GetPower(POWER_MANA); // prevent add data integrity problems - data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE + data.movementType = !m_wanderDistance && GetDefaultMovementType() == RANDOM_MOTION_TYPE ? IDLE_MOTION_TYPE : GetDefaultMovementType(); data.spawnMask = spawnMask; data.npcflag = npcflag; @@ -1377,7 +1377,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask) stmt->setFloat(index++, GetPositionZ()); stmt->setFloat(index++, GetOrientation()); stmt->setUInt32(index++, m_respawnDelay); - stmt->setFloat(index++, m_respawnradius); + stmt->setFloat(index++, m_wanderDistance); stmt->setUInt32(index++, 0); stmt->setUInt32(index++, GetHealth()); stmt->setUInt32(index++, GetPower(POWER_MANA)); @@ -1606,7 +1606,7 @@ bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap, m_respawnCompatibilityMode = ((data->spawnGroupData->flags & SPAWNGROUP_FLAG_COMPATIBILITY_MODE) != 0); m_creatureData = data; - m_respawnradius = data->spawndist; + m_wanderDistance = data->wanderDistance; m_respawnDelay = data->spawntimesecs; if (!Create(map->GenerateLowGuid(), map, data->id, data->spawnPoint, data, 0U, !m_respawnCompatibilityMode)) @@ -2658,7 +2658,7 @@ void Creature::GetRespawnPosition(float &x, float &y, float &z, float* ori, floa m_creatureData->spawnPoint.GetPosition(x, y, z); if (dist) - *dist = m_creatureData->spawndist; + *dist = m_creatureData->wanderDistance; } else { diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 27acb76984..c465b52b13 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -256,8 +256,8 @@ class TC_GAME_API Creature : public Unit, public GridObject, public Ma uint32 GetRespawnDelay() const { return m_respawnDelay; } void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; } - float GetRespawnRadius() const { return m_respawnradius; } - void SetRespawnRadius(float dist) { m_respawnradius = dist; } + float GetWanderDistance() const { return m_wanderDistance; } + void SetWanderDistance(float dist) { m_wanderDistance = dist; } void DoImmediateBoundaryCheck() { m_boundaryCheckTime = 0; } uint32 GetCombatPulseDelay() const { return m_combatPulseDelay; } @@ -395,7 +395,7 @@ class TC_GAME_API Creature : public Unit, public GridObject, public Ma time_t m_respawnTime; // (secs) time of next respawn uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance - float m_respawnradius; + float m_wanderDistance; uint32 m_boundaryCheckTime; // (msecs) remaining time for next evade boundary check uint32 m_combatPulseTime; // (msecs) remaining time for next zone-in-combat pulse uint32 m_combatPulseDelay; // (secs) how often the creature puts the entire zone in combat (only works in dungeons) diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h index c752c695c7..5d37cedc81 100644 --- a/src/server/game/Entities/Creature/CreatureData.h +++ b/src/server/game/Entities/Creature/CreatureData.h @@ -300,7 +300,7 @@ struct CreatureData : public SpawnData CreatureData() : SpawnData(SPAWN_TYPE_CREATURE) { } uint32 displayid = 0; int8 equipmentId = 0; - float spawndist = 0.0f; + float wanderDistance = 0.0f; uint32 currentwaypoint = 0; uint32 curhealth = 0; uint32 curmana = 0; diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 5890214939..f0fd01c840 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2015,7 +2015,7 @@ void ObjectMgr::LoadCreatures() uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 - QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, spawndist, " + QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, " // 11 12 13 14 15 16 17 18 19 20 21 "currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.dynamicflags, creature.phaseUseFlags, " // 22 23 24 25 @@ -2064,7 +2064,7 @@ void ObjectMgr::LoadCreatures() data.displayid = fields[7].GetUInt32(); data.equipmentId = fields[8].GetInt8(); data.spawntimesecs = fields[9].GetUInt32(); - data.spawndist = fields[10].GetFloat(); + data.wanderDistance = fields[10].GetFloat(); data.currentwaypoint= fields[11].GetUInt32(); data.curhealth = fields[12].GetUInt32(); data.curmana = fields[13].GetUInt32(); @@ -2133,14 +2133,14 @@ void ObjectMgr::LoadCreatures() data.movementType = IDLE_MOTION_TYPE; } - if (data.spawndist < 0.0f) + if (data.wanderDistance < 0.0f) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id); - data.spawndist = 0.0f; + data.wanderDistance = 0.0f; } else if (data.movementType == RANDOM_MOTION_TYPE) { - if (G3D::fuzzyEq(data.spawndist, 0.0f)) + if (G3D::fuzzyEq(data.wanderDistance, 0.0f)) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id); data.movementType = IDLE_MOTION_TYPE; @@ -2148,10 +2148,10 @@ void ObjectMgr::LoadCreatures() } else if (data.movementType == IDLE_MOTION_TYPE) { - if (data.spawndist != 0.0f) + if (data.wanderDistance != 0.0f) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id); - data.spawndist = 0.0f; + data.wanderDistance = 0.0f; } } @@ -2316,7 +2316,7 @@ ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, Posit data.displayid = 0; data.equipmentId = 0; data.spawntimesecs = spawntimedelay; - data.spawndist = 0; + data.wanderDistance = 0; data.currentwaypoint = 0; data.curhealth = stats->GenerateHealth(cInfo); data.curmana = stats->GenerateMana(cInfo); diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 2f2ea26ef0..53316cc926 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -133,7 +133,7 @@ enum ScriptCommands SCRIPT_COMMAND_MODEL = 32, // source = Creature, datalong = model id SCRIPT_COMMAND_CLOSE_GOSSIP = 33, // source = Player SCRIPT_COMMAND_PLAYMOVIE = 34, // source = Player, datalong = movie id - SCRIPT_COMMAND_MOVEMENT = 35, // source = Creature, datalong = MovementType, datalong2 = MovementDistance (spawndist f.ex.), dataint = pathid + SCRIPT_COMMAND_MOVEMENT = 35, // source = Creature, datalong = MovementType, datalong2 = MovementDistance (wander_distance f.ex.), dataint = pathid SCRIPT_COMMAND_PLAY_ANIMKIT = 36 // source = Creature, datalong = AnimKit id }; diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index 95d5535d28..56b88eb9aa 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -331,7 +331,7 @@ enum TrinityStrings // 296 free // END - LANG_COMMAND_SPAWNDIST = 297, + LANG_COMMAND_WANDER_DISTANCE = 297, LANG_COMMAND_SPAWNTIME = 298, LANG_COMMAND_MODIFY_HONOR = 299, diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index f131cbe94e..cc1368f9e6 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -248,12 +248,12 @@ void MotionMaster::MoveTargetedHome() } } -void MotionMaster::MoveRandom(float spawndist) +void MotionMaster::MoveRandom(float wanderDistance) { if (_owner->GetTypeId() == TYPEID_UNIT) { - TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), spawndist); - Mutate(new RandomMovementGenerator(spawndist), MOTION_SLOT_IDLE); + TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), wanderDistance); + Mutate(new RandomMovementGenerator(wanderDistance), MOTION_SLOT_IDLE); } } diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 0681fec244..406501a5ae 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -147,7 +147,7 @@ class TC_GAME_API MotionMaster void MoveIdle(); void MoveTargetedHome(); - void MoveRandom(float spawndist = 0.0f); + void MoveRandom(float wanderDistance = 0.0f); void MoveFollow(Unit* target, float dist, float angle, bool joinFormation = false, bool catchUpToTarget = false, bool faceTarget = false, MovementSlot slot = MOTION_SLOT_IDLE); void MoveChase(Unit* target, float dist = 0.f, Optional angle = {}); diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 62ef760765..72724969a7 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -66,7 +66,7 @@ void RandomMovementGenerator::DoInitialize(Creature* owner) _reference = owner->GetPosition(); owner->StopMoving(); - _wanderDistance = std::max(owner->GetRespawnRadius(), 0.1f); + _wanderDistance = std::max(owner->GetWanderDistance(), 0.1f); // Retail seems to let a creature walk 2 up to 10 splines before triggering a pause _wanderSteps = urand(2, 10); diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 934cc690bf..9d27a4357d 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -292,19 +292,19 @@ public: }; static std::vector npcSetCommandTable = { - { "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "" }, - { "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "" }, - { "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "" }, - { "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "" }, - { "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "" }, - { "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "" }, - { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "" }, - { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "" }, - { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "" }, - { "phasegroup", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseGroup, "" }, - { "spawndist", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetSpawnDistCommand, "" }, - { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "" }, - { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "" }, + { "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "" }, + { "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "" }, + { "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "" }, + { "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "" }, + { "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "" }, + { "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "" }, + { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "" }, + { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "" }, + { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "" }, + { "phasegroup", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseGroup, "" }, + { "wanderdistance", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetWanderDistanceCommand, "" }, + { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "" }, + { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "" }, }; static std::vector npcCommandTable = { @@ -1009,7 +1009,7 @@ public: * Valid movement types are: *
    *
  • stay - NPC wont move
  • - *
  • random - NPC will move randomly according to the spawndist
  • + *
  • random - NPC will move randomly according to the wanderDistance
  • *
  • way - NPC will move with given waypoints set
  • *
* additional parameter: NODEL - so no waypoints are deleted, if you @@ -1206,7 +1206,7 @@ public: } //set spawn dist of creature - static bool HandleNpcSetSpawnDistCommand(ChatHandler* handler, char const* args) + static bool HandleNpcSetWanderDistanceCommand(ChatHandler* handler, char const* args) { if (!*args) return false; @@ -1230,7 +1230,7 @@ public: else return false; - creature->SetRespawnRadius((float)option); + creature->SetWanderDistance((float)option); creature->SetDefaultMovementType(mtype); creature->GetMotionMaster()->Initialize(); if (creature->IsAlive()) // dead creature will reset movement generator at respawn @@ -1239,7 +1239,7 @@ public: creature->Respawn(); } - WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE); stmt->setFloat(0, option); stmt->setUInt8(1, uint8(mtype)); @@ -1247,7 +1247,7 @@ public: WorldDatabase.Execute(stmt); - handler->PSendSysMessage(LANG_COMMAND_SPAWNDIST, option); + handler->PSendSysMessage(LANG_COMMAND_WANDER_DISTANCE, option); return true; }