From 12321d81da8881242e8b7d52b748c04d28a5daeb Mon Sep 17 00:00:00 2001 From: Aokromes Date: Sun, 10 Sep 2017 16:52:28 +0200 Subject: [PATCH] Revert "Core/Player: Update map zone stats BEFORE invoking scripts. Fixes a crash with zone change scripts that invoke another zone change. Closes #20289." This reverts commit 46657cca718a68e36cda9d501aa80c06d17b8e8a. --- src/server/game/Entities/Player/Player.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f6f709937c..d5180cf34b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7394,8 +7394,6 @@ void Player::UpdateArea(uint32 newArea) void Player::UpdateZone(uint32 newZone, uint32 newArea) { - GetMap()->UpdatePlayerZoneStats(m_zoneUpdateId, newZone); - if (m_zoneUpdateId != newZone) { sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);