diff --git a/sql/updates/world/4.3.4/2017_06_01_02_world.sql b/sql/updates/world/4.3.4/2017_06_01_02_world.sql
new file mode 100644
index 0000000000..b147b806ef
--- /dev/null
+++ b/sql/updates/world/4.3.4/2017_06_01_02_world.sql
@@ -0,0 +1,32 @@
+UPDATE `creature_template` SET `ScriptName`='boss_hogger' WHERE `entry`=46254;
+DELETE from `creature_text` WHERE `entry`=46254;
+INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
+(46254, 0, 0, 'Forest just setback!', 14, 0, 100, 0, 0, 0, 46474, 3, 'Hogger - Stockades - SAY_PULL'),
+(46254, 1, 0, '%s Enrages!', 41, 0, 100, 0, 0, 0, 46631, 3, 'Hogger - Stockades - SAY_ENRAGE'),
+(46254, 2, 0, 'Yiiipe!', 14, 0, 100, 0, 0, 0, 46476, 3, 'Hogger - Stockades - SAY_DEATH');
+
+UPDATE `creature_template` Set `ScriptName`='npc_warden_thelwater' WHERE `entry`=46409;
+DELETE FROM `creature_text` WHERE `entry`=46409;
+INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
+(46409, 0, 0, 'This ends here, Hogger!', 14, 0, 100, 0, 0, 0, 46571, 3, 'Hogger - Stockades - Warden - EVENT_SAY_WARDEN_1'),
+(46409, 1, 0, 'He\'s...he\'s dead?', 12, 0, 100, 0, 0, 0, 46572, 3, 'Hogger - Stockades - Warden - EVENT_SAY_WARDEN_2'),
+(46409, 2, 0, 'It\'s simply too good to be true. You couldn\'t have killed him so easily!', 12, 0, 100, 0, 0, 0, 46573, 3, 'Hogger - Stockades - Warden - EVENT_SAY_WARDEN_3');
+
+UPDATE `creature_template` set `ScriptName`='boss_randolph_moloch' WHERE `entry`=46383;
+DELETE FROM `creature_text` WHERE `entry`=46383;
+INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
+(46383, 0, 0, 'Allow me to introduce myself. I am Randolph Moloch, and I will be killing you all today.', 14, 0, 100, 0, 0, 0, 46495, 3, 'Randolph Moloch - Stockades - SAY_PULL'),
+(46383, 1, 0, '%s vanishes!', 41, 0, 100, 0, 0, 0, 46630, 3, 'Randolph Moloch - Stockades - SAY_VANISH'),
+(46383, 2, 0, 'My epic schemes, my great plans! Gone!', 14, 0, 100, 0, 0, 0, 46497, 3, 'Randolph Moloch - Stockades - SAY_DEATH');
+
+UPDATE `creature_template` set `ScriptName`='npc_mortimer_moloch' WHERE `entry`=46482;
+DELETE FROM `creature_text` WHERE `entry`=46482;
+INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
+(46482, 0, 0, '%s collapses from a heart attack!', 16, 0, 100, 0, 0, 0, 46561, 3, 'MORTIMER MOLOCH - Stockades - MORTIMER_MOLOCH_DEATH'),
+(46482, 1, 0, 'Egad! My sophisticated heart!', 14, 0, 100, 0, 0, 0, 46559, 3, 'MORTIMER MOLOCH - Stockades - MORTIMER_MOLOCH_EMOTE');
+
+UPDATE `creature_template` set `ScriptName`='boss_lord_overheat' WHERE `entry`=46264;
+DELETE FROM `creature_text` WHERE `entry`=46264;
+INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
+(46264, 0, 0, 'ALL MUST BURN!', 14, 0, 100, 0, 0, 0, 46487, 3, 'TheStockade: Lord Overheat - SAY_PULL'),
+(46264, 1, 0, 'FIRE... EXTINGUISHED!', 14, 0, 100, 0, 0, 0, 46489, 3, 'TheStockade: Lord Overheat - SAY_DEATH');
diff --git a/src/server/scripts/EasternKingdoms/TheStockade/boss_hogger.cpp b/src/server/scripts/EasternKingdoms/TheStockade/boss_hogger.cpp
new file mode 100644
index 0000000000..8f4fb2c51a
--- /dev/null
+++ b/src/server/scripts/EasternKingdoms/TheStockade/boss_hogger.cpp
@@ -0,0 +1,192 @@
+/*
+ * Copyright (C) 2008-2017 TrinityCore
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#include "ScriptMgr.h"
+#include "InstanceScript.h"
+#include "MotionMaster.h"
+#include "ScriptedCreature.h"
+#include "the_stockade.h"
+
+enum Says
+{
+ SAY_PULL = 0, // Forest just setback!
+ SAY_ENRAGE = 1, // AreaTriggerMessage: Hogger Enrages!
+ SAY_DEATH = 2, // Yiipe!
+
+ SAY_WARDEN_1 = 0, // Yell - This ends here, Hogger!
+ SAY_WARDEN_2 = 1, // Say - He's...he's dead?
+ SAY_WARDEN_3 = 2 // Say - It's simply too good to be true. You couldn't have killed him so easily!
+};
+
+enum Spells
+{
+ SPELL_VICIOUS_SLICE = 86604,
+ SPELL_MADDENING_CALL = 86620,
+ SPELL_ENRAGE = 86736
+};
+
+enum Events
+{
+ EVENT_VICIOUS_SLICE = 1,
+ EVENT_MADDENING_CALL,
+
+ EVENT_SAY_WARDEN_1,
+ EVENT_SAY_WARDEN_2,
+ EVENT_SAY_WARDEN_3
+};
+
+enum Points
+{
+ POINT_FINISH = 0
+};
+
+Position const wardenthelwatermovepos = { 152.019f, 106.198f, -35.1896f, 1.082104f };
+Position const wardenthelwaterpos = { 138.369f, 78.2932f, -33.85627f, 1.082104f };
+
+class boss_hogger : public CreatureScript
+{
+public:
+ boss_hogger() : CreatureScript("boss_hogger") { }
+
+ struct boss_hoggerAI : public BossAI
+ {
+ boss_hoggerAI(Creature* creature) : BossAI(creature, DATA_HOGGER), _hasEnraged(false) { }
+
+ void EnterCombat(Unit* /*who*/) override
+ {
+ _EnterCombat();
+ Talk(SAY_PULL);
+ events.ScheduleEvent(EVENT_VICIOUS_SLICE, Seconds(3), Seconds(4));
+ events.ScheduleEvent(EVENT_MADDENING_CALL, Seconds(1), Seconds(2));
+ }
+
+ void JustDied(Unit* /*killer*/) override
+ {
+ Talk(SAY_DEATH);
+ _JustDied();
+ me->SummonCreature(NPC_WARDEN_THELWATER, wardenthelwaterpos);
+ }
+
+ void JustSummoned(Creature* summon) override
+ {
+ BossAI::JustSummoned(summon);
+ if (summon->GetEntry() == NPC_WARDEN_THELWATER)
+ summon->GetMotionMaster()->MovePoint(POINT_FINISH, wardenthelwatermovepos);
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_VICIOUS_SLICE:
+ DoCastVictim(SPELL_VICIOUS_SLICE);
+ events.Repeat(Seconds(10), Seconds(14));
+ break;
+ case EVENT_MADDENING_CALL:
+ DoCast(SPELL_MADDENING_CALL);
+ events.Repeat(Seconds(15), Seconds(20));
+ break;
+ }
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
+ {
+ if (me->HealthBelowPctDamaged(30, damage) && !_hasEnraged)
+ {
+ _hasEnraged = true;
+ Talk(SAY_ENRAGE);
+ DoCastSelf(SPELL_ENRAGE);
+ }
+ }
+
+ private:
+ bool _hasEnraged;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetStormwindStockadeAI(creature);
+ }
+};
+
+class npc_warden_thelwater : public CreatureScript
+{
+public:
+ npc_warden_thelwater() : CreatureScript("npc_warden_thelwater") {}
+
+ struct npc_warden_thelwaterAI : public ScriptedAI
+ {
+ npc_warden_thelwaterAI(Creature* creature) : ScriptedAI(creature) {}
+
+ void MovementInform(uint32 type, uint32 id) override
+ {
+ if (type == POINT_MOTION_TYPE && id == POINT_FINISH)
+ _events.ScheduleEvent(EVENT_SAY_WARDEN_1, Seconds(1));
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_SAY_WARDEN_1:
+ Talk(SAY_WARDEN_1);
+ _events.ScheduleEvent(EVENT_SAY_WARDEN_2, Seconds(4));
+ break;
+ case EVENT_SAY_WARDEN_2:
+ Talk(SAY_WARDEN_2);
+ _events.ScheduleEvent(EVENT_SAY_WARDEN_3, Seconds(3));
+ break;
+ case EVENT_SAY_WARDEN_3:
+ Talk(SAY_WARDEN_3);
+ break;
+ }
+ }
+ }
+ private:
+ EventMap _events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetStormwindStockadeAI(creature);
+ }
+};
+
+void AddSC_boss_hogger()
+{
+ new boss_hogger();
+ new npc_warden_thelwater();
+}
diff --git a/src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp b/src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp
new file mode 100644
index 0000000000..3a9e74c714
--- /dev/null
+++ b/src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp
@@ -0,0 +1,114 @@
+/*
+ * Copyright (C) 2008-2017 TrinityCore
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "the_stockade.h"
+
+enum Spells
+{
+ SPELL_FIREBALL = 12466, //starts 1-2 secs from pull
+ SPELL_OVERHEAT = 86633, //probably cast every 10 secs, need to confirm.
+ SPELL_RAIN_OF_FIRE = 86636 //probably cast every 10 secs, need to confirm
+};
+
+enum Events
+{
+ EVENT_OVERHEAT = 1,
+ EVENT_RAIN_OF_FIRE,
+ EVENT_FIREBALL
+};
+
+enum Says
+{
+ SAY_PULL = 0, //Yell: ALL MUST BURN!
+ SAY_DEATH = 1 //Yell: FIRE... EXTINGUISHED!
+};
+
+class boss_lord_overheat : public CreatureScript
+{
+public:
+ boss_lord_overheat() : CreatureScript("boss_lord_overheat") {}
+
+ struct boss_lord_overheatAI : public BossAI
+ {
+ boss_lord_overheatAI(Creature* creature) : BossAI(creature, DATA_LORD_OVERHEAT) { }
+
+ void EnterCombat(Unit* /*who*/) override
+ {
+ _EnterCombat();
+ Talk(SAY_PULL);
+ events.ScheduleEvent(EVENT_FIREBALL, Seconds(2));
+ events.ScheduleEvent(EVENT_OVERHEAT, Seconds(9), Seconds(11));
+ events.ScheduleEvent(EVENT_RAIN_OF_FIRE, Seconds(10), Seconds(13));
+ }
+
+ void JustDied(Unit* /*killer*/) override
+ {
+ Talk(SAY_DEATH);
+ _JustDied();
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_FIREBALL:
+ DoCastVictim(SPELL_FIREBALL);
+ events.Repeat(Seconds(2));
+ break;
+ case EVENT_OVERHEAT:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
+ DoCast(target, SPELL_OVERHEAT);
+ events.Repeat(Seconds(9), Seconds(10));
+ break;
+ case EVENT_RAIN_OF_FIRE:
+ DoCastAOE(SPELL_RAIN_OF_FIRE);
+ events.Repeat(Seconds(15), Seconds(20));
+ break;
+ default:
+ break;
+ }
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ }
+
+ DoMeleeAttackIfReady();
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetStormwindStockadeAI(creature);
+ }
+};
+
+void AddSC_boss_lord_overheat()
+{
+ new boss_lord_overheat();
+}
diff --git a/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp b/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp
index 07efa3148d..e0395bd154 100644
--- a/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp
+++ b/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp
@@ -16,15 +16,16 @@
*/
#include "ScriptMgr.h"
+#include "MotionMaster.h"
#include "ScriptedCreature.h"
#include "the_stockade.h"
enum Spells
{
- SPELL_WILDLY_STABBING = 86726,
- SPELL_SWEEP = 86729,
- SPELL_VANISH = 55964,
- SPELL_SHADOWSTEP = 55966
+ SPELL_WILDLY_STABBING = 86726,
+ SPELL_SWEEP = 86729,
+ SPELL_VANISH = 55964,
+ SPELL_SHADOWSTEP = 55966
};
enum Events
@@ -41,17 +42,17 @@ enum Events
enum Says
{
- SAY_PULL = 0, //Allow me to introduce myself. I am Randolph Moloch and I will be killing you all today.
- SAY_VANISH = 1, // Area Trigger: %s vanishes!
- SAY_DEATH = 2, //My epic schemes, my great plans! Gone!
+ SAY_PULL = 0, //Allow me to introduce myself. I am Randolph Moloch and I will be killing you all today.
+ SAY_VANISH = 1, // Area Trigger: %s vanishes!
+ SAY_DEATH = 2, //My epic schemes, my great plans! Gone!
- MORTIMER_MOLOCH_EMOTE = 0, // %s collapses from a heart attack!
- MORTIMER_MOLOCH_DEATH = 1, //Egad! My sophisticated heart!
+ MORTIMER_MOLOCH_DEATH = 0, // %s collapses from a heart attack!
+ MORTIMER_MOLOCH_EMOTE = 1, //Egad! My sophisticated heart!
};
enum Points
{
- POINT_FINISH =0,
+ POINT_FINISH = 0,
};
Position const mortimerMolochPos = { 145.5811f, 0.7059f, -25.606f, 6.2f };
@@ -63,11 +64,8 @@ public:
struct boss_randolph_molochAI : public BossAI
{
- boss_randolph_molochAI(Creature* creature) : BossAI(creature, DATA_RANDOLPH_MOLOCH) {}
-
- void Reset() override
+ boss_randolph_molochAI(Creature* creature) : BossAI(creature, DATA_RANDOLPH_MOLOCH)
{
- _Reset();
firstVanish = false;
secondVanish = false;
}
@@ -76,18 +74,18 @@ public:
{
_EnterCombat();
Talk(SAY_PULL);
- events.ScheduleEvent(EVENT_WILDLY_STABBING, randtime(Seconds(4), Seconds(5)));
- events.ScheduleEvent(EVENT_SWEEP, randtime(Seconds(2), Seconds(3)));
+ events.ScheduleEvent(EVENT_WILDLY_STABBING, Seconds(4), Seconds(5));
+ events.ScheduleEvent(EVENT_SWEEP, Seconds(2), Seconds(3));
}
void JustSummoned(Creature* summon) override
{
BossAI::JustSummoned(summon);
if (summon->GetEntry() == NPC_MORTIMER_MOLOCH)
+ {
+ summon->SetWalk(true);
summon->GetMotionMaster()->MovePoint(POINT_FINISH, me->GetPosition());
-
- summons.Summon(summon);
-
+ }
}
void JustDied(Unit* /*killer*/) override
@@ -111,52 +109,52 @@ public:
{
switch (eventId)
{
- case EVENT_WILDLY_STABBING:
- DoCastVictim(SPELL_WILDLY_STABBING);
- events.Repeat(randtime(Seconds(8), Seconds(12)));
- break;
- case EVENT_SWEEP:
- DoCastVictim(SPELL_SWEEP);
- events.ScheduleEvent(EVENT_SWEEP, randtime(Seconds(6), Seconds(7)));
- break;
- case EVENT_VANISH:
- Talk(SAY_VANISH);
- me->RemoveAllAuras();
- DoCastSelf(SPELL_VANISH);
- me->SetReactState(REACT_PASSIVE);
- me->SetInCombatState(true); // Prevents the boss from resetting
- events.ScheduleEvent(EVENT_JUST_VANISHED, Seconds(2));
- break;
- case EVENT_JUST_VANISHED:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
- DoCast(target, SPELL_SHADOWSTEP,true);
- me->SetReactState(REACT_AGGRESSIVE);
- break;
- default:
- break;
+ case EVENT_WILDLY_STABBING:
+ DoCastVictim(SPELL_WILDLY_STABBING);
+ events.Repeat(Seconds(8), Seconds(12));
+ break;
+ case EVENT_SWEEP:
+ DoCastVictim(SPELL_SWEEP);
+ events.ScheduleEvent(EVENT_SWEEP, Seconds(6), Seconds(7));
+ break;
+ case EVENT_VANISH:
+ Talk(SAY_VANISH);
+ me->RemoveAllAuras();
+ DoCastSelf(SPELL_VANISH);
+ me->SetReactState(REACT_PASSIVE);
+ me->SetInCombatState(true); // Prevents the boss from resetting
+ events.ScheduleEvent(EVENT_JUST_VANISHED, Seconds(2));
+ break;
+ case EVENT_JUST_VANISHED:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
+ DoCast(target, SPELL_SHADOWSTEP, true);
+ me->SetReactState(REACT_AGGRESSIVE);
+ break;
+ default:
+ break;
}
}
DoMeleeAttackIfReady();
}
- void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) override
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
- if (me->HealthBelowPct(71) && me->HealthAbovePct(59) && !firstVanish)
+ if (me->HealthBelowPctDamaged(71, damage) && me->HealthAbovePct(59) && !firstVanish)
{
firstVanish = true;
events.ScheduleEvent(EVENT_VANISH, Seconds(1));
- }
+ }
- if (me->HealthBelowPct(41) && me->HealthAbovePct(29) && !secondVanish)
+ if (me->HealthBelowPctDamaged(41, damage) && me->HealthAbovePct(29) && !secondVanish)
{
secondVanish = true;
events.ScheduleEvent(EVENT_VANISH, Seconds(1));
}
}
- private:
- bool firstVanish,secondVanish;
+ private:
+ bool firstVanish, secondVanish;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -182,46 +180,35 @@ public:
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE)
+ if(id == POINT_FINISH)
+ _events.ScheduleEvent(EVENT_MORTIMER_MOLOCH_EMOTE, Seconds(4));
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
{
- switch (id)
+ switch (eventId)
{
- case POINT_FINISH:
- events.ScheduleEvent(EVENT_MORTIMER_MOLOCH_EMOTE, Seconds(1));
+ case EVENT_MORTIMER_MOLOCH_EMOTE:
+ Talk(MORTIMER_MOLOCH_EMOTE);
+ _events.ScheduleEvent(EVENT_MORTIMER_MOLOCH_DEATH, Seconds(3));
+ break;
+ case EVENT_MORTIMER_MOLOCH_DEATH:
+ Talk(MORTIMER_MOLOCH_DEATH);
+ me->KillSelf();
+ break;
+ default:
break;
}
}
}
- void JustRespawned() override
- {
- ScriptedAI::Reset();
- }
-
- void UpdateAI(uint32 diff) override
- {
- events.Update(diff);
-
- while (uint32 eventId = events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_MORTIMER_MOLOCH_EMOTE:
- Talk(MORTIMER_MOLOCH_EMOTE);
- events.ScheduleEvent(EVENT_MORTIMER_MOLOCH_DEATH, 100);
- break;
- case EVENT_MORTIMER_MOLOCH_DEATH:
- Talk(MORTIMER_MOLOCH_DEATH);
- me->setDeathState(DEAD);
- break;
- default:
- break;
- }
- }
- }
-
private:
- EventMap events;
-};
+ EventMap _events;
+ };
CreatureAI* GetAI(Creature* creature) const override
{
@@ -233,4 +220,4 @@ void AddSC_boss_randolph_moloch()
{
new boss_randolph_moloch();
new npc_mortimer_moloch();
-}
\ No newline at end of file
+}
diff --git a/src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp b/src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp
index 1a7c85fc33..1d4a09e906 100644
--- a/src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp
+++ b/src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp
@@ -17,6 +17,7 @@
#include "ScriptMgr.h"
#include "InstanceScript.h"
+#include "Map.h"
#include "the_stockade.h"
class instance_the_stockade : public InstanceMapScript
@@ -31,40 +32,15 @@ public:
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
}
-
- void OnCreatureCreate(Creature* creature) override
- {
- switch (creature->GetEntry())
- {
- case NPC_RANDOLPH_MOLOCH:
- RandolphMolochGuid = creature->GetGUID();
- break;
- case NPC_LORD_OVERHEAT:
- LordOverheatGuid = creature->GetGUID();
- break;
- case NPC_HOGGER:
- HoggerGUID = creature->GetGUID();
- break;
- default:
- break;
- }
- }
-
- protected:
- EventMap events;
- ObjectGuid RandolphMolochGuid;
- ObjectGuid LordOverheatGuid;
- ObjectGuid HoggerGUID;
-};
+ };
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_the_stockade_InstanceMapScript(map);
}
-
};
void AddSC_instance_the_stockade()
{
new instance_the_stockade();
-}
\ No newline at end of file
+}
diff --git a/src/server/scripts/EasternKingdoms/TheStockade/the_stockade.h b/src/server/scripts/EasternKingdoms/TheStockade/the_stockade.h
index d4d8b52bd1..4e2e4ea34e 100644
--- a/src/server/scripts/EasternKingdoms/TheStockade/the_stockade.h
+++ b/src/server/scripts/EasternKingdoms/TheStockade/the_stockade.h
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2017 TrinityCore
- * Copyright (C) 2017-2017 SharpCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -19,6 +18,8 @@
#ifndef THE_STOCKADE_H
#define THE_STOCKADE_H
+#include "CreatureAIImpl.h"
+
#define StormwindStockadeScriptName "instance_the_stockade"
#define DataHeader "SS"
@@ -33,21 +34,17 @@ enum SSDataTypes
enum SSCreatureIds
{
- NPC_RANDOLPH_MOLOCH = 46383,
- NPC_LORD_OVERHEAT = 46264,
- NPC_HOGGER = 46254,
+ NPC_RANDOLPH_MOLOCH = 46383,
+ NPC_LORD_OVERHEAT = 46264,
+ NPC_HOGGER = 46254,
NPC_WARDEN_THELWATER = 46409,
- NPC_MORTIMER_MOLOCH = 46482
+ NPC_MORTIMER_MOLOCH = 46482
};
-template
-CreatureAI* GetStormwindStockadeAI(Creature* creature)
+template
+inline AI* GetStormwindStockadeAI(Creature* creature)
{
- if (InstanceMap* instance = creature->GetMap()->ToInstanceMap())
- if (instance->GetInstanceScript())
- if (instance->GetScriptId() == sObjectMgr->GetScriptId(StormwindStockadeScriptName))
- return new AI(creature);
- return NULL;
+ return GetInstanceAI(creature, StormwindStockadeScriptName);
}
#endif
diff --git a/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp b/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
index 9c9672d3ac..2001e9cd92 100644
--- a/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
+++ b/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
@@ -161,7 +161,9 @@ void AddSC_boss_ironaya();
void AddSC_uldaman();
void AddSC_instance_uldaman();
void AddSC_instance_the_stockade(); //The Stockade
+void AddSC_boss_hogger();
void AddSC_boss_randolph_moloch();
+void AddSC_boss_lord_overheat();
void AddSC_boss_akilzon(); //Zul'Aman
void AddSC_boss_halazzi();
void AddSC_boss_hex_lord_malacrass();
@@ -345,7 +347,9 @@ void AddEasternKingdomsScripts()
AddSC_boss_kiljaeden();
AddSC_sunwell_plateau();
AddSC_instance_the_stockade(); //The Stockade
+ AddSC_boss_hogger();
AddSC_boss_randolph_moloch();
+ AddSC_boss_lord_overheat();
AddSC_boss_archaedas(); //Uldaman
AddSC_boss_ironaya();
AddSC_uldaman();