Core/Movement
* Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled) * Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these * Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now)
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@@ -103,9 +103,15 @@ public:
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WorldPacket data;
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if (strncmp(args, "on", 3) == 0)
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target->SendMovementSetCanFly(true);
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{
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target->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
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target->SendMovementCanFlyChange();
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}
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else if (strncmp(args, "off", 4) == 0)
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target->SendMovementSetCanFly(false);
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{
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target->RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
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target->SendMovementCanFlyChange();
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}
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else
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{
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handler->SendSysMessage(LANG_USE_BOL);
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