Core/Movement
* Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled) * Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these * Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now)
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@@ -1001,10 +1001,7 @@ public:
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{
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case 1:
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if (Unit* car = Unit::GetCreature(*me, carGUID))
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{
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me->SetInFront(car);
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me->SendMovementFlagUpdate();
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}
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me->SetFacingToObject(car);
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Talk(SAY_SCARLET_MINER_0);
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SetRun(true);
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IntroTimer = 4000;
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@@ -1013,8 +1010,7 @@ public:
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case 17:
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if (Unit* car = Unit::GetCreature(*me, carGUID))
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{
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me->SetInFront(car);
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me->SendMovementFlagUpdate();
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me->SetFacingToObject(car);
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car->Relocate(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ() + 1);
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car->StopMoving();
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car->RemoveAura(SPELL_CART_DRAG);
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