*Fix amount calculation for spell effect with EffectDieSides set to 0.

--HG--
branch : trunk
This commit is contained in:
QAston committed 2010-07-22 12:21:11 +02:00
1 parent 50e459b5c5
commit 13a2a1afc6
5 files changed
+16 -8

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@@ -521,7 +521,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage += pdamage * aura->GetTotalTicks() * pct_dir / 100;
uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effect_idx + 2)) / 3;
m_currentBasePoints[1] = SpellMgr::CalculateSpellEffectBaseAmount(pdamage * aura->GetTotalTicks() * pct_dot / 100);
m_currentBasePoints[1] = SpellMgr::CalculateSpellEffectBaseAmount(pdamage * aura->GetTotalTicks() * pct_dot / 100, m_spellInfo, 1);
apply_direct_bonus = false;
// Glyph of Conflagrate
@@ -2214,7 +2214,7 @@ void Spell::EffectDummy(uint32 i)
targets.setUnitTarget(unitTarget);
Spell* spell = new Spell(m_caster, spellInfo, triggered, m_originalCasterGUID, NULL, true);
if (bp) spell->m_currentBasePoints[0] = SpellMgr::CalculateSpellEffectBaseAmount(bp);
if (bp) spell->m_currentBasePoints[0] = SpellMgr::CalculateSpellEffectBaseAmount(bp, spellInfo, 0);
spell->prepare(&targets);
}