Convert spell scripts to new system.

--HG--
branch : trunk
This commit is contained in:
silinoron committed 2010-08-06 11:35:39 -07:00
1 parent 5a345eeade
commit 14459bc467
10 files changed
+523 -528

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+68 -65
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@@ -31,86 +31,89 @@ enum PriestSpells
PRIEST_SPELL_PENANCE_R1_HEAL = 47757,
};
// 47948 Pain and Suffering (proc)
class spell_pri_pain_and_suffering_proc_SpellScript : public SpellScript
class spell_pri_pain_and_suffering_proc : public SpellHandlerScript
{
void HandleEffectScriptEffect(SpellEffIndex effIndex)
{
// Refresh Shadow Word: Pain on target
if (Unit *unitTarget = GetHitUnit())
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID()))
aur->GetBase()->RefreshDuration();
}
public:
spell_pri_pain_and_suffering_proc() : SpellHandlerScript("spell_pri_pain_and_suffering_proc") { }
void Register()
{
EffectHandlers += EffectHandlerFn(spell_pri_pain_and_suffering_proc_SpellScript::HandleEffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
// 47948 Pain and Suffering (proc)
class spell_pri_pain_and_suffering_proc_SpellScript : public SpellScript
{
void HandleEffectScriptEffect(SpellEffIndex effIndex)
{
// Refresh Shadow Word: Pain on target
if (Unit *unitTarget = GetHitUnit())
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID()))
aur->GetBase()->RefreshDuration();
}
void Register()
{
EffectHandlers += EffectHandlerFn(spell_pri_pain_and_suffering_proc_SpellScript::HandleEffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript *GetSpellScript() const
{
return new spell_pri_pain_and_suffering_proc_SpellScript;
}
};
SpellScript *GetSpellScript_spell_pri_pain_and_suffering_proc()
class spell_pri_penance : public SpellHandlerScript
{
return new spell_pri_pain_and_suffering_proc_SpellScript();
}
public:
spell_pri_penance() : SpellHandlerScript("spell_pri_penance") { }
class spell_pri_penance_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1))
return false;
// can't use other spell than this penance due to spell_ranks dependency
if (spellmgr.GetFirstSpellInChain(PRIEST_SPELL_PENANCE_R1) != spellmgr.GetFirstSpellInChain(spellEntry->Id))
return false;
class spell_pri_penance_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1))
return false;
// can't use other spell than this penance due to spell_ranks dependency
if (spellmgr.GetFirstSpellInChain(PRIEST_SPELL_PENANCE_R1) != spellmgr.GetFirstSpellInChain(spellEntry->Id))
return false;
uint8 rank = spellmgr.GetSpellRank(spellEntry->Id);
if (!spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank, true))
return false;
if (!spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank, true))
return false;
uint8 rank = spellmgr.GetSpellRank(spellEntry->Id);
if (!spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank, true))
return false;
if (!spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank, true))
return false;
return true;
}
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *unitTarget = GetHitUnit();
if (!unitTarget || !unitTarget->isAlive())
return;
void HandleDummy(SpellEffIndex effIndex)
{
Unit *unitTarget = GetHitUnit();
if (!unitTarget || !unitTarget->isAlive())
return;
Unit *caster = GetCaster();
Unit *caster = GetCaster();
uint8 rank = spellmgr.GetSpellRank(GetSpellInfo()->Id);
uint8 rank = spellmgr.GetSpellRank(GetSpellInfo()->Id);
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0);
else
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0);
}
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0);
else
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0);
}
void Register()
{
// add dummy effect spell handler to Penance
EffectHandlers += EffectHandlerFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
void Register()
{
// add dummy effect spell handler to Penance
EffectHandlers += EffectHandlerFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_pri_penance_SpellScript;
}
};
SpellScript *GetSpellScript_spell_pri_penance()
{
return new spell_pri_penance_SpellScript();
}
void AddSC_priest_spell_scripts()
{
Script *newscript;
newscript = new Script;
newscript->Name = "spell_pri_pain_and_suffering_proc";
newscript->GetSpellScript = &GetSpellScript_spell_pri_pain_and_suffering_proc;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "spell_pri_penance";
newscript->GetSpellScript = &GetSpellScript_spell_pri_penance;
newscript->RegisterSelf();
new spell_pri_pain_and_suffering_proc;
new spell_pri_penance;
}