Convert spell scripts to new system.

--HG--
branch : trunk
This commit is contained in:
silinoron committed 2010-08-06 11:35:39 -07:00
1 parent 5a345eeade
commit 14459bc467
10 files changed
+523 -528

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+150 -143
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@@ -31,168 +31,175 @@ enum RogueSpells
ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
};
class spell_rog_cheat_death_SpellScript : public SpellScript
class spell_rog_cheat_death : public SpellHandlerScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_CHEATING_DEATH))
return false;
return true;
}
public:
spell_rog_cheat_death() : SpellHandlerScript("spell_rog_cheat_death") { }
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
caster->CastSpell(caster, ROGUE_SPELL_CHEATING_DEATH, true);
}
void Register()
{
// add dummy effect spell handler to Cheat Death
EffectHandlers += EffectHandlerFn(spell_rog_cheat_death_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript_spell_rog_cheat_death()
{
return new spell_rog_cheat_death_SpellScript();
}
class spell_rog_hunger_for_blood_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
caster->CastSpell(caster, ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF, true);
}
void Register()
{
// add dummy effect spell handler to Hunger for Blood
EffectHandlers += EffectHandlerFn(spell_rog_hunger_for_blood_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript_spell_rog_hunger_for_blood()
{
return new spell_rog_hunger_for_blood_SpellScript();
}
class spell_rog_preparation_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
class spell_rog_cheat_death_SpellScript : public SpellScript
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
bool Validate(SpellEntry const * spellEntry)
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
if (!sSpellStore.LookupEntry(ROGUE_SPELL_CHEATING_DEATH))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
caster->CastSpell(caster, ROGUE_SPELL_CHEATING_DEATH, true);
}
void Register()
{
// add dummy effect spell handler to Cheat Death
EffectHandlers += EffectHandlerFn(spell_rog_cheat_death_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_rog_cheat_death_SpellScript;
}
};
class spell_rog_hunger_for_blood : public SpellHandlerScript
{
public:
spell_rog_hunger_for_blood() : SpellHandlerScript("spell_rog_hunger_for_blood") { }
class spell_rog_hunger_for_blood_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
caster->CastSpell(caster, ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF, true);
}
void Register()
{
// add dummy effect spell handler to Hunger for Blood
EffectHandlers += EffectHandlerFn(spell_rog_hunger_for_blood_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_rog_hunger_for_blood_SpellScript();
}
};
class spell_rog_preparation : public SpellHandlerScript
{
public:
spell_rog_preparation() : SpellHandlerScript("spell_rog_preparation") { }
class spell_rog_preparation_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else
++itr;
}
else
++itr;
}
else
++itr;
}
else
++itr;
}
else
++itr;
void Register()
{
// add dummy effect spell handler to Preparation
EffectHandlers += EffectHandlerFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_rog_preparation_SpellScript();
}
}
void Register()
{
// add dummy effect spell handler to Preparation
EffectHandlers += EffectHandlerFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript_spell_rog_preparation()
class spell_rog_shiv : public SpellHandlerScript
{
return new spell_rog_preparation_SpellScript();
}
public:
spell_rog_shiv() : SpellHandlerScript("spell_rog_shiv") { }
class spell_rog_shiv_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))
return false;
return true;
}
class spell_rog_shiv_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
if (Unit *unitTarget = GetHitUnit())
caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
}
if (Unit *unitTarget = GetHitUnit())
caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
}
void Register()
{
// add dummy effect spell handler to Shiv
EffectHandlers += EffectHandlerFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
void Register()
{
// add dummy effect spell handler to Shiv
EffectHandlers += EffectHandlerFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_rog_shiv_SpellScript();
}
};
SpellScript *GetSpellScript_spell_rog_shiv()
{
return new spell_rog_shiv_SpellScript();
}
void AddSC_rogue_spell_scripts()
{
Script *newscript;
newscript = new Script;
newscript->Name = "spell_rog_cheat_death";
newscript->GetSpellScript = &GetSpellScript_spell_rog_cheat_death;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "spell_rog_hunger_for_blood";
newscript->GetSpellScript = &GetSpellScript_spell_rog_hunger_for_blood;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "spell_rog_preparation";
newscript->GetSpellScript = &GetSpellScript_spell_rog_preparation;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "spell_rog_shiv";
newscript->GetSpellScript = &GetSpellScript_spell_rog_shiv;
newscript->RegisterSelf();
new spell_rog_cheat_death;
new spell_rog_hunger_for_blood;
new spell_rog_preparation;
new spell_rog_shiv;
}