* This should help with the Linux build; thanks to Machiavelli/click.
* VehicleScript is now bound to the database (`creature_template`.`ScriptName`) and only works for creature vehicles. --HG-- branch : trunk
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@@ -920,6 +920,7 @@ class ScriptMgr
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public:
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typedef std::map<uint32, TScript*> ScriptMap;
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typedef typename ScriptMap::iterator ScriptMapIterator;
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// The actual list of scripts. This will be accessed concurrently, so it must not be modified
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// after server startup.
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@@ -928,7 +929,7 @@ class ScriptMgr
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// Gets a script by its ID (assigned by ObjectMgr).
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static TScript* GetScriptById(uint32 id)
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{
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ScriptMap it = ScriptPointerList.find(id);
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ScriptMapIterator it = ScriptPointerList.find(id);
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if (it != ScriptPointerList.end())
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return it->second;
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