Core: Codestyle cleanup
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@@ -556,7 +556,7 @@ public:
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float z = fields[4].GetFloat();
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uint16 mapid = fields[5].GetUInt16();
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GameObjectTemplate const * gInfo = sObjectMgr->GetGameObjectTemplate(entry);
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GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(entry);
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if (!gInfo)
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continue;
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