Core: Codestyle cleanup
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@@ -55,7 +55,7 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
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return true;
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}
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// TODO: this should absorb limited amount of damage, but no info on calculation formula
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amount = -1;
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@@ -97,12 +97,12 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
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return true;
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}
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bool Validate(SpellEntry const * /*spellEntry*/)
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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return sSpellStore.LookupEntry(DK_SPELL_RUNIC_POWER_ENERGIZE);
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}
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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@@ -115,7 +115,7 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
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void Trigger(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
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{
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Unit * target = GetTarget();
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Unit* target = GetTarget();
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// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
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// This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power.
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int32 bp = absorbAmount * 2 / 10;
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@@ -154,17 +154,17 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
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return true;
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}
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bool Validate(SpellEntry const * /*spellEntry*/)
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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return sSpellStore.LookupEntry(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
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}
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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SpellEntry const * talentSpell = sSpellStore.LookupEntry(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
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SpellEntry const* talentSpell = sSpellStore.LookupEntry(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
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amount = SpellMgr::CalculateSpellEffectAmount(talentSpell, EFFECT_0, GetCaster());
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// assume caster is a player here
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if (Unit * caster = GetCaster())
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if (Unit* caster = GetCaster())
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amount += int32(2 * caster->ToPlayer()->GetTotalAttackPowerValue(BASE_ATTACK));
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}
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@@ -196,7 +196,7 @@ class spell_dk_corpse_explosion : public SpellScriptLoader
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{
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PrepareSpellScript(spell_dk_corpse_explosion_SpellScript);
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bool Validate(SpellEntry const * /*spellEntry*/)
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED))
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return false;
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@@ -370,7 +370,7 @@ class spell_dk_scourge_strike : public SpellScriptLoader
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{
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PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
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bool Validate(SpellEntry const * /*spellEntry*/)
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(DK_SPELL_SCOURGE_STRIKE_TRIGGERED))
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return false;
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@@ -417,7 +417,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader
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return true;
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}
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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@@ -453,7 +453,7 @@ class spell_dk_blood_boil : public SpellScriptLoader
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{
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PrepareSpellScript(spell_dk_blood_boil_SpellScript);
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bool Validate(SpellEntry const * /*spellEntry*/)
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(DK_SPELL_BLOOD_BOIL_TRIGGERED))
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return false;
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@@ -520,7 +520,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
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return true;
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}
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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@@ -530,7 +530,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
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{
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// min pct of hp is stored in effect 0 of talent spell
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uint32 rank = sSpellMgr->GetSpellRank(GetSpellProto()->Id);
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SpellEntry const * talentProto = sSpellStore.LookupEntry(sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank));
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SpellEntry const* talentProto = sSpellStore.LookupEntry(sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank));
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int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage());
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int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(SpellMgr::CalculateSpellEffectAmount(talentProto, EFFECT_0, GetCaster())));
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