Game/Scripting: Add OnPlayerRepop hook
Called when a player presses release when he died
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@@ -2158,6 +2158,11 @@ void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId)
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FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId);
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}
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void ScriptMgr::OnPlayerRepop(Player* player)
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{
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FOREACH_SCRIPT(PlayerScript)->OnPlayerRepop(player);
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}
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// Account
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void ScriptMgr::OnAccountLogin(uint32 accountId)
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{
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