*Add some missing contents in previous commits.
--HG-- branch : trunk
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@@ -570,6 +570,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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IsActivateToQuest = true;
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updateMask->SetBit(GAMEOBJECT_DYNAMIC);
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}
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if (((GameObject*)this)->GetGoArtKit())
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updateMask->SetBit(GAMEOBJECT_BYTES_1);
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}
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}
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else //case UPDATETYPE_VALUES
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