From 16aef47f61a997a356d59108db14bb1c9a10c7cb Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 3 Sep 2022 16:43:21 +0200 Subject: [PATCH] Core/Spells: Fixed implementation of Spell::EffectRechargeManaGem when it is not the first effect on a spell (0 cases, sync code between branches) --- src/server/game/Spells/SpellEffects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 5b91b4c44e..e34d955c07 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5563,7 +5563,7 @@ void Spell::EffectCastButtons(SpellEffIndex effIndex) } } -void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/) +void Spell::EffectRechargeManaGem(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; @@ -5576,7 +5576,7 @@ void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/) if (!player) return; - uint32 item_id = m_spellInfo->Effects[EFFECT_0].ItemType; + uint32 item_id = m_spellInfo->Effects[effIndex].ItemType; ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id); if (!pProto)