Core/Movement: Fixed flying mount speed not persisting after relogging/teleporting

This commit is contained in:
Shauren committed 2014-05-17 16:25:18 +02:00
1 parent 4136f3c974
commit 1705bfce2c
1 file changed
+3 -3
+3 -3
View File
@@ -551,9 +551,9 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
//if (true) // Has time, controlled by bit just after HasTransport
*data << uint32(getMSTime());
*data << self->GetSpeed(MOVE_FLIGHT_BACK);
data->WriteByteSeq(guid[6]);
*data << self->GetSpeed(MOVE_TURN_RATE);
data->WriteByteSeq(guid[6]);
*data << self->GetSpeed(MOVE_FLIGHT);
if (!G3D::fuzzyEq(self->GetOrientation(), 0.0f))
*data << float(self->GetOrientation());
@@ -561,7 +561,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
if (hasPitch)
*data << float(self->m_movementInfo.pitch);
*data << self->GetSpeed(MOVE_FLIGHT);
*data << self->GetSpeed(MOVE_FLIGHT_BACK);
}
if (flags & UPDATEFLAG_VEHICLE)