Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
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@@ -38,6 +38,7 @@ public:
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class spell_dru_glyph_of_starfire_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_dru_glyph_of_starfire_SpellScript)
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(DRUID_INCREASED_MOONFIRE_DURATION))
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