Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.

--HG--
branch : trunk
This commit is contained in:
QAston committed 2010-10-08 21:33:44 +02:00
1 parent e5e53498ce
commit 1760e42e2c
23 files changed
+120 -15

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@@ -38,6 +38,7 @@ public:
class spell_dru_glyph_of_starfire_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dru_glyph_of_starfire_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(DRUID_INCREASED_MOONFIRE_DURATION))