Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.

--HG--
branch : trunk
This commit is contained in:
QAston committed 2010-10-08 21:33:44 +02:00
1 parent e5e53498ce
commit 1760e42e2c
23 files changed
+120 -15

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@@ -37,6 +37,7 @@ class spell_rog_preparation : public SpellScriptLoader
class spell_rog_preparation_SpellScript : public SpellScript
{
PrepareSpellScript(spell_rog_preparation_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
@@ -145,6 +146,7 @@ class spell_rog_shiv : public SpellScriptLoader
class spell_rog_shiv_SpellScript : public SpellScript
{
PrepareSpellScript(spell_rog_shiv_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))