Code style (game + scripts only):

"for(" --> "for ("

--HG--
branch : trunk
This commit is contained in:
Spp committed 2010-04-07 19:12:44 +02:00
1 parent b27ce42704
commit 182e9a20b1
46 files changed
+180 -180

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+10 -10
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@@ -1216,9 +1216,9 @@ void ObjectMgr::LoadCreatures()
// build single time for check spawnmask
std::map<uint32,uint32> spawnMasks;
for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if(sMapStore.LookupEntry(i))
for(int k = 0; k < MAX_DIFFICULTY; ++k)
for (int k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i,Difficulty(k)))
spawnMasks[i] |= (1 << k);
@@ -1560,9 +1560,9 @@ void ObjectMgr::LoadGameobjects()
// build single time for check spawnmask
std::map<uint32,uint32> spawnMasks;
for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if(sMapStore.LookupEntry(i))
for(int k = 0; k < MAX_DIFFICULTY; ++k)
for (int k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i,Difficulty(k)))
spawnMasks[i] |= (1 << k);
@@ -2348,7 +2348,7 @@ void ObjectMgr::LoadItemPrototypes()
if (!entry)
continue;
for(int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
if(entry->ItemId[j] <= 0)
continue;
@@ -2360,7 +2360,7 @@ void ObjectMgr::LoadItemPrototypes()
}
}
for(std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dnc`", *itr);
}
@@ -8561,7 +8561,7 @@ void ObjectMgr::LoadGossipMenuItems()
std::set<uint32> gossipScriptSet;
for(ScriptMapMap::const_iterator itr = sGossipScripts.begin(); itr != sGossipScripts.end(); ++itr)
for (ScriptMapMap::const_iterator itr = sGossipScripts.begin(); itr != sGossipScripts.end(); ++itr)
gossipScriptSet.insert(itr->first);
do
@@ -8656,7 +8656,7 @@ void ObjectMgr::LoadGossipMenuItems()
if (!gossipScriptSet.empty())
{
for(std::set<uint32>::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr)
for (std::set<uint32>::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr)
sLog.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr);
}
@@ -8960,7 +8960,7 @@ void ObjectMgr::LoadGMTickets()
{
if(!m_GMTicketList.empty())
{
for(GmTicketList::const_iterator itr = m_GMTicketList.begin(); itr != m_GMTicketList.end(); ++itr)
for (GmTicketList::const_iterator itr = m_GMTicketList.begin(); itr != m_GMTicketList.end(); ++itr)
delete *itr;
}
m_GMTicketList.clear();
@@ -9157,7 +9157,7 @@ void ObjectMgr::LoadCreatureClassLevelStats()
if (!info)
continue;
for(uint16 lvl = info->minlevel; lvl <= info->maxlevel; ++lvl)
for (uint16 lvl = info->minlevel; lvl <= info->maxlevel; ++lvl)
{
if (m_creatureBaseStatsMap.find( MAKE_PAIR16(lvl, info->unit_class) ) == m_creatureBaseStatsMap.end())
sLog.outErrorDb("Missing base stats for creature class %u level %u", info->unit_class, lvl);