Core/Units: resolved more cherrypick mistakes which caused vehciles accessories to not enter their seats
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@@ -3085,7 +3085,7 @@ void Unit::_AddAura(UnitAura* aura, Unit* caster)
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if (aura->IsRemoved())
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return;
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aura->SetIsLimitedTarget(caster && (aura->GetSpellInfo()->IsSingleTarget() || aura->GetSpellInfo()->GetAuraTargetLimit() || aura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE)));
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aura->SetIsLimitedTarget(caster && (aura->GetSpellInfo()->IsSingleTarget() || aura->GetSpellInfo()->GetAuraTargetLimit()));
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if (aura->IsLimitedTarget())
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{
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@@ -3093,7 +3093,7 @@ void Unit::_AddAura(UnitAura* aura, Unit* caster)
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(IsLoading() && aura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE)));
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/* @HACK: Player is not in world during loading auras.
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* Single target auras are not saved or loaded from database
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* but may be created as a result of aura links (player mounts with passengers)
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* but may be created as a result of aura links
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*/
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// register limited target aura
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