*Update procflags for Imp.Shadowform.

*Use item speed value instead of attack speed value for enchant PPM - by MaS0n.
*Correctly apply cooldown to Improved leader of the pack mana regen.
*Do not refresh duration when stack from aura is dropped - by Apoc

--HG--
branch : trunk
This commit is contained in:
QAston committed 2009-07-26 19:58:01 +02:00
1 parent e36a0f4825
commit 190863e5a5
6 files changed
+21 -12

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@@ -5843,10 +5843,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
basepoints0 = triggerAmount * GetMaxHealth() / 100;
target = this;
triggered_spell_id = 34299;
if (triggeredByAura->GetCaster() != this)
if (triggeredByAura->GetCasterGUID() != GetGUID())
break;
int32 basepoints1 = triggerAmount * 2;
CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
// Improved Leader of the Pack
// Check cooldown of heal spell cooldown
if (GetTypeId()==TYPEID_PLAYER && !((Player *)this)->HasSpellCooldown(34299))
CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
break;
}
// Healing Touch (Dreamwalker Raiment set)
@@ -10451,8 +10454,7 @@ float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * s
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM);
uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
return result;
return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
}
void Unit::Mount(uint32 mount)