Core/Scripts: Enhance quest status hook by making it catch more status changes (#17865)

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Rochet2 authored and Aokromes committed 2016-09-10 14:25:57 +02:00
1 parent dc4657218e
commit 19ed813f6b
6 files changed
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@@ -739,7 +739,7 @@ class TC_GAME_API PlayerScript : public UnitScript
virtual void OnMapChanged(Player* /*player*/) { }
// Called after a player's quest status has been changed
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { }
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { }
};
class TC_GAME_API AccountScript : public ScriptObject
@@ -1069,7 +1069,7 @@ class TC_GAME_API ScriptMgr
void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status);
void OnQuestStatusChange(Player* player, uint32 questId);
public: /* AccountScript */