Core/SAI: Preliminary implementation of SMART_EVENT_GAME_EVENT_START and SMART_EVENT_GAME_EVENT_END {param1: game_event.entry}
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@@ -26,6 +26,7 @@
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#include "CellImpl.h"
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#include "InstanceScript.h"
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#include "ScriptedCreature.h"
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#include "GameEventMgr.h"
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#include "SmartScriptMgr.h"
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@@ -466,6 +467,14 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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if (!IsMinMaxValid(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax))
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return false;
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break;
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case SMART_EVENT_GAME_EVENT_START:
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case SMART_EVENT_GAME_EVENT_END:
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{
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GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
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if (e.event.gameEvent.gameEventId >= events.size() || !events[e.event.gameEvent.gameEventId].isValid())
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return false;
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break;
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}
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case SMART_EVENT_TIMED_EVENT_TRIGGERED:
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case SMART_EVENT_INSTANCE_PLAYER_ENTER:
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case SMART_EVENT_TRANSPORT_RELOCATE:
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