From 1b4ddd6949996642e78240bb6d3eec1fe7b3b316 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sat, 6 Oct 2018 18:28:32 +0200 Subject: [PATCH] Core/Spells: correct base armor calculation for Hunter pets --- src/server/scripts/Spells/spell_pet.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp index 1403bb8d5c..a829414e28 100644 --- a/src/server/scripts/Spells/spell_pet.cpp +++ b/src/server/scripts/Spells/spell_pet.cpp @@ -610,7 +610,8 @@ class spell_hun_pet_scaling_03 : public AuraScript { if (Player* owner = pet->GetOwner()) { - int32 bonus = int32(owner->GetCreateHealth() * 0.286005f); + // 11,647 armor baseline at level 85 + int32 bonus = int32(owner->GetCreateHealth() * 0.2983579f); // Apply armor scaling bonuses based on pet type float mod = 0.0f;