diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 762351eab6..73327e5069 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8166,7 +8166,7 @@ float Unit::GetWeaponProcChance() const return 0; } -float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const* spellProto) const +float Unit::GetPPMProcChance(uint32 weaponSpeed, float PPM, SpellInfo const* spellProto) const { // proc per minute chance calculation if (PPM <= 0) @@ -8177,7 +8177,8 @@ float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const* spe if (Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_PROC_PER_MINUTE, PPM); - return std::floor((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60)) + // result is chance in percents (probability = Speed_in_sec * (PPM / 60)) + return (((float)weaponSpeed / IN_MILLISECONDS) * PPM) / 60.0f; } void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)