Core/Spell: fix comment.
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@@ -6948,7 +6948,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
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skillValue = 5 * m_caster->getLevel();
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// skill bonus provided by casting spell (mostly item spells)
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// add the effect base points modifier from the spell casted (cheat lock / skeleton key etc.)
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// add the effect base points modifier from the spell cast (cheat lock / skeleton key etc.)
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if (m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET)
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skillValue += m_spellInfo->Effects[effIndex].CalcValue();
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