*Improvements in map managing.
--HG-- branch : trunk
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@@ -5501,8 +5501,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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// normal DB scripted effect
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sLog.outDebug("Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo->Id);
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if (m_caster->FindMap())
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m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget);
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m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget);
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}
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void Spell::EffectSanctuary(uint32 /*i*/)
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