Core/Quests: ported QuestMoneyReward.db2 from Classic as db table
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d18a2ff090
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@@ -7837,12 +7837,14 @@ void ObjectMgr::LoadQuestPOI()
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{
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uint32 oldMSTime = getMSTime();
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_questPOIStore.clear(); // need for reload case
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_questPOIStore.clear(); // need for reload case
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7
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QueryResult result = WorldDatabase.Query("SELECT QuestID, id, ObjectiveIndex, MapID, WorldMapAreaId, Floor, Priority, Flags FROM quest_poi order by QuestID");
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// 0 1 2 3 4 5 6 7
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QueryResult result = WorldDatabase.Query(
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"SELECT QuestID, id, ObjectiveIndex, MapID, WorldMapAreaId, Floor, Priority, Flags FROM quest_poi order by "
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"QuestID");
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if (!result)
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{
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TC_LOG_ERROR("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
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@@ -7850,7 +7852,8 @@ void ObjectMgr::LoadQuestPOI()
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}
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// 0 1 2 3
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QueryResult points = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx2");
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QueryResult points =
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WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx2");
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std::vector<std::vector<std::vector<QuestPOIBlobPoint>>> POIs;
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@@ -7865,13 +7868,12 @@ void ObjectMgr::LoadQuestPOI()
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{
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fields = points->Fetch();
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uint32 questId = fields[0].GetUInt32();
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uint32 id = fields[1].GetUInt32();
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int32 x = fields[2].GetInt32();
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int32 y = fields[3].GetInt32();
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uint32 questId = fields[0].GetUInt32();
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uint32 id = fields[1].GetUInt32();
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int32 x = fields[2].GetInt32();
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int32 y = fields[3].GetInt32();
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if (POIs[questId].size() <= id + 1)
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POIs[questId].resize(id + 10);
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if (POIs[questId].size() <= id + 1) POIs[questId].resize(id + 10);
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QuestPOIBlobPoint point;
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point.X = x;
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@@ -7885,14 +7887,14 @@ void ObjectMgr::LoadQuestPOI()
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{
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Field* fields = result->Fetch();
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uint32 questId = fields[0].GetUInt32();
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uint32 id = fields[1].GetUInt32();
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int32 objIndex = fields[2].GetInt32();
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uint32 mapId = fields[3].GetUInt32();
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uint32 WorldMapAreaId = fields[4].GetUInt32();
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uint32 FloorId = fields[5].GetUInt32();
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uint32 Priority = fields[6].GetUInt32();
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uint32 Flags = fields[7].GetUInt32();
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uint32 questId = fields[0].GetUInt32();
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uint32 id = fields[1].GetUInt32();
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int32 objIndex = fields[2].GetInt32();
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uint32 mapId = fields[3].GetUInt32();
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uint32 WorldMapAreaId = fields[4].GetUInt32();
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uint32 FloorId = fields[5].GetUInt32();
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uint32 Priority = fields[6].GetUInt32();
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uint32 Flags = fields[7].GetUInt32();
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QuestPOIBlobData POI;
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POI.BlobIndex = id;
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@@ -7920,7 +7922,8 @@ void ObjectMgr::LoadQuestPOI()
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_questPOIStore.at(questId).POIData.QuestPOIBlobDataStats.push_back(POI);
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}
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else
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TC_LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest %u POI id %u", questId, id);
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TC_LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest %u POI id %u", questId,
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id);
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++count;
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} while (result->NextRow());
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@@ -7928,6 +7931,35 @@ void ObjectMgr::LoadQuestPOI()
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TC_LOG_INFO("server.loading", ">> Loaded %u quest POI definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadQuestMoneyRewards()
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{
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uint32 oldMSTime = getMSTime();
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_questMoneyRewards.clear(); // for reloading
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// 0 1 2 3 4 5 6
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QueryResult result = WorldDatabase.Query("SELECT Id, Difficulty0, Difficulty1, Difficulty2, Difficulty3, Difficulty4, Difficulty5, "
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// 7 8 9 10
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"Difficulty6, Difficulty7, Difficulty8, Difficulty9 FROM quest_money_reward");
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uint32 count = 0;
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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std::array<uint32, MAX_QUEST_DIFFICULTY>& moneyReward = _questMoneyRewards[fields[0].GetUInt32()];
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for (uint8 i = 0; i < MAX_QUEST_DIFFICULTY; ++i)
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moneyReward[i] = fields[1 + i].GetUInt32();
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++count;
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} while (result->NextRow());
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}
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TC_LOG_INFO("server.loading", ">> Loaded %u quest money reward entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadNPCSpellClickSpells()
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{
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uint32 oldMSTime = getMSTime();
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