*Shadow Mark target requirement - by PrinceCreed

*Spiritual attunemennt heal amount fix - by beberlescaraber

--HG--
branch : trunk
This commit is contained in:
QAston committed 2010-02-24 21:38:51 +01:00
1 parent aea3151d7b
commit 1e7f50b3f6
2 files changed
+8 -1

No files matched your search

+1 -1
View File
@@ -6752,7 +6752,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
// heal amount
basepoints0 = triggerAmount*damage/100;
basepoints0 = triggerAmount*(std::min(damage,GetMaxHealth() - GetHealth()))/100;
target = this;
if(basepoints0)