Core/RBAC: Move group commands to RBAC (using individual permissions)
- group commands moved from cs_misc.cpp to own file - renamed groupsummon to "group summon"
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7 files changed
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-377
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@@ -44,15 +44,6 @@ public:
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ChatCommand* GetCommands() const OVERRIDE
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{
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static ChatCommand groupCommandTable[] =
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{
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{ "leader", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleGroupLeaderCommand, "", NULL },
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{ "disband", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleGroupDisbandCommand, "", NULL },
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{ "remove", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleGroupRemoveCommand, "", NULL },
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{ "join", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleGroupJoinCommand, "", NULL },
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{ "list", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleGroupListCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand petCommandTable[] =
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{
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{ "create", RBAC_PERM_GAMEMASTER_COMMANDS, false, &HandleCreatePetCommand, "", NULL },
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@@ -76,7 +67,6 @@ public:
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{ "unaura", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleUnAuraCommand, "", NULL },
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{ "appear", RBAC_PERM_MODERATOR_COMMANDS, false, &HandleAppearCommand, "", NULL },
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{ "summon", RBAC_PERM_MODERATOR_COMMANDS, false, &HandleSummonCommand, "", NULL },
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{ "groupsummon", RBAC_PERM_MODERATOR_COMMANDS, false, &HandleGroupSummonCommand, "", NULL },
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{ "commands", RBAC_PERM_PLAYER_COMMANDS, true, &HandleCommandsCommand, "", NULL },
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{ "die", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleDieCommand, "", NULL },
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{ "revive", RBAC_PERM_ADMINISTRATOR_COMMANDS, true, &HandleReviveCommand, "", NULL },
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@@ -116,7 +106,6 @@ public:
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{ "freeze", RBAC_PERM_MODERATOR_COMMANDS, false, &HandleFreezeCommand, "", NULL },
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{ "unfreeze", RBAC_PERM_MODERATOR_COMMANDS, false, &HandleUnFreezeCommand, "", NULL },
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{ "listfreeze", RBAC_PERM_MODERATOR_COMMANDS, false, &HandleListFreezeCommand, "", NULL },
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{ "group", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, NULL, "", groupCommandTable },
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{ "possess", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, HandlePossessCommand, "", NULL },
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{ "unpossess", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, HandleUnPossessCommand, "", NULL },
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{ "bindsight", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, HandleBindSightCommand, "", NULL },
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@@ -546,97 +535,6 @@ public:
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return true;
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}
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// Summon group of player
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static bool HandleGroupSummonCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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if (!handler->extractPlayerTarget((char*)args, &target))
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return false;
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// check online security
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if (handler->HasLowerSecurity(target, 0))
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return false;
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Group* group = target->GetGroup();
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std::string nameLink = handler->GetNameLink(target);
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if (!group)
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{
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handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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Map* gmMap = handler->GetSession()->GetPlayer()->GetMap();
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bool toInstance = gmMap->Instanceable();
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// we are in instance, and can summon only player in our group with us as lead
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if (toInstance && (
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!handler->GetSession()->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
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(handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID())))
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// the last check is a bit excessive, but let it be, just in case
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{
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handler->SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
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handler->SetSentErrorMessage(true);
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return false;
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}
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* player = itr->GetSource();
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if (!player || player == handler->GetSession()->GetPlayer() || !player->GetSession())
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continue;
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// check online security
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if (handler->HasLowerSecurity(player, 0))
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return false;
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std::string plNameLink = handler->GetNameLink(player);
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if (player->IsBeingTeleported() == true)
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{
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handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (toInstance)
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{
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Map* playerMap = player->GetMap();
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if (playerMap->Instanceable() && playerMap->GetInstanceId() != gmMap->GetInstanceId())
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{
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// cannot summon from instance to instance
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handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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}
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handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
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if (handler->needReportToTarget(player))
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ChatHandler(player->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
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// stop flight if need
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if (player->IsInFlight())
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{
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player->GetMotionMaster()->MovementExpired();
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player->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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player->SaveRecallPosition();
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// before GM
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float x, y, z;
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handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize());
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player->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation());
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}
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return true;
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}
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static bool HandleCommandsCommand(ChatHandler* handler, char const* /*args*/)
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{
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@@ -2894,177 +2792,6 @@ public:
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return true;
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}
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static bool HandleGroupLeaderCommand(ChatHandler* handler, char const* args)
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{
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Player* player = NULL;
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Group* group = NULL;
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uint64 guid = 0;
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char* nameStr = strtok((char*)args, " ");
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if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
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if (group && group->GetLeaderGUID() != guid)
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{
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group->ChangeLeader(guid);
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group->SendUpdate();
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}
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return true;
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}
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static bool HandleGroupDisbandCommand(ChatHandler* handler, char const* args)
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{
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Player* player = NULL;
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Group* group = NULL;
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uint64 guid = 0;
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char* nameStr = strtok((char*)args, " ");
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if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
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if (group)
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group->Disband();
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return true;
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}
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static bool HandleGroupRemoveCommand(ChatHandler* handler, char const* args)
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{
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Player* player = NULL;
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Group* group = NULL;
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uint64 guid = 0;
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char* nameStr = strtok((char*)args, " ");
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if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid, true))
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if (group)
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group->RemoveMember(guid);
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return true;
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}
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static bool HandleGroupJoinCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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Player* playerSource = NULL;
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Player* playerTarget = NULL;
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Group* groupSource = NULL;
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Group* groupTarget = NULL;
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uint64 guidSource = 0;
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uint64 guidTarget = 0;
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char* nameplgrStr = strtok((char*)args, " ");
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char* nameplStr = strtok(NULL, " ");
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if (handler->GetPlayerGroupAndGUIDByName(nameplgrStr, playerSource, groupSource, guidSource, true))
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{
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if (groupSource)
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{
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if (handler->GetPlayerGroupAndGUIDByName(nameplStr, playerTarget, groupTarget, guidTarget, true))
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{
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if (!groupTarget && playerTarget->GetGroup() != groupSource)
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{
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if (!groupSource->IsFull())
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{
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groupSource->AddMember(playerTarget);
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groupSource->BroadcastGroupUpdate();
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handler->PSendSysMessage(LANG_GROUP_PLAYER_JOINED, playerTarget->GetName().c_str(), playerSource->GetName().c_str());
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return true;
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}
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else
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{
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// group is full
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handler->PSendSysMessage(LANG_GROUP_FULL);
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return true;
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}
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}
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else
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{
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// group is full or target player already in a group
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handler->PSendSysMessage(LANG_GROUP_ALREADY_IN_GROUP, playerTarget->GetName().c_str());
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return true;
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}
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}
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}
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else
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{
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// specified source player is not in a group
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handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, playerSource->GetName().c_str());
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return true;
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}
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}
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return true;
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}
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static bool HandleGroupListCommand(ChatHandler* handler, char const* args)
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{
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Player* playerTarget;
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uint64 guidTarget;
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std::string nameTarget;
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uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
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if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
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{
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playerTarget = sObjectMgr->GetPlayerByLowGUID(parseGUID);
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guidTarget = parseGUID;
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}
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else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget))
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return false;
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Group* groupTarget = NULL;
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if (playerTarget)
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groupTarget = playerTarget->GetGroup();
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if (!groupTarget)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
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stmt->setUInt32(0, guidTarget);
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PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
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if (resultGroup)
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groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
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}
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if (groupTarget)
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{
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handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party"));
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Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
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for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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Group::MemberSlot const& slot = *itr;
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std::string flags;
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if (slot.flags & MEMBER_FLAG_ASSISTANT)
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flags = "Assistant";
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if (slot.flags & MEMBER_FLAG_MAINTANK)
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{
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if (!flags.empty())
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flags.append(", ");
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flags.append("MainTank");
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}
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if (slot.flags & MEMBER_FLAG_MAINASSIST)
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{
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if (!flags.empty())
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flags.append(", ");
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flags.append("MainAssist");
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}
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if (flags.empty())
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flags = "None";
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Player* p = ObjectAccessor::FindPlayer((*itr).guid);
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const char* onlineState = (p && p->IsInWorld()) ? "online" : "offline";
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handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
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GUID_LOPART(slot.guid), flags.c_str(), lfg::GetRolesString(slot.roles).c_str());
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}
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}
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else
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handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str());
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return true;
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}
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static bool HandlePlayAllCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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