Core/Misc: Implement AreaTrigger entity
(might need some cleanup)
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@@ -24,6 +24,7 @@
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#include "GameObject.h"
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#include "DynamicObject.h"
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#include "Corpse.h"
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#include "AreaTrigger.h"
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#include "World.h"
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#include "CellImpl.h"
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#include "CreatureAI.h"
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@@ -234,7 +235,9 @@ template void ObjectGridUnloader::Visit(CreatureMapType &);
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template void ObjectGridUnloader::Visit(GameObjectMapType &);
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template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
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template void ObjectGridUnloader::Visit(CorpseMapType &);
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template void ObjectGridUnloader::Visit(AreaTriggerMapType &);
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template void ObjectGridCleaner::Visit(CreatureMapType &);
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template void ObjectGridCleaner::Visit<GameObject>(GameObjectMapType &);
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template void ObjectGridCleaner::Visit<DynamicObject>(DynamicObjectMapType &);
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template void ObjectGridCleaner::Visit<Corpse>(CorpseMapType &);
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template void ObjectGridCleaner::Visit<AreaTrigger>(AreaTriggerMapType &);
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