Core/Spells: Fixed persistent area auras always spawning with no phase

This commit is contained in:
Ovahlord committed 2018-04-01 00:46:21 +02:00
1 parent 30e6bcad3c
commit 1f807e7a99
1 file changed
+2
@@ -22,6 +22,7 @@
#include "Log.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
@@ -94,6 +95,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
}
WorldObject::_Create(guidlow, HighGuid::DynamicObject, caster->GetPhaseMask());
PhasingHandler::InheritPhaseShift(this, caster);
SetEntry(spell->Id);
SetObjectScale(1);